Firly Naffa Abas (1), Dwi Nastiti (2)
This research is motivated by the observations of researchers in a gaming environment where some online game players interact less with each other. This study aims to determine the description of the social adjustment of online game players in the Sananwetan sub-district, Blitar city. This research is a quantitative research problem with a descriptive approach with a single variable, namely the social adjustment variable. This research was conducted on gamers of the internet cafe manscave net and micophile net with a sample size of 150 players as permanent players in the cafe, which was taken using a simple random sampling technique which means that it provides equal opportunities for all elements (members) of the population to be selected as members of the population. sample members. Data analysis was carried out using descriptive statistical techniques using the SPSS 20 for windows program. The results of this research show that out of 150 online game players, 20.7% of online game players have good adjustment, 57.3% are sufficient, and 22% are less.
Highlights:
Keywords: online game players, social adjustment, quantitative research, descriptive approach, internet cafes
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