Skip to main navigation menu Skip to main content Skip to site footer

Computer Science

Vol 5 (2021): December

Bettagram: Digitalization Of The Marketplace For Android Based Buying Betta Fish
Bettagram: Digitalisasi Marketplace Jual Beli Ikan Cupang Berbasis Android



(*) Corresponding Author
DOI
https://doi.org/10.21070/acopen.5.2021.2070
Published
August 21, 2021

Abstract

Betta fish is one type of ornamental fish that is easily cultivated in an environment with minimal oxygen conditions and has a variety of unique colors that make Betta fish have a high selling value so that many people do this fish business. In the modern era, a marketplace digitization is needed to accommodate betta fish businessmen in order to facilitate transactions with buyers so that an application called Bettagram is created. The Bettagram application is an application based on the Android operating system built to use the Java programming language. Supported by firebase database-based data storage to store all data entered into this application. In the initial process of making this application, the first stage that is passed is the design of use case diagrams and activity diagrams. Furthermore, designing the application display design and designing the database structure for data storage. After that begins the building stage using the help of the android studio application.

References

  1. Andini, Natasya Putri. 2014. “Pengaruh Viral Marketing terhadap kepercayaan Pelanggan dan Keputusan Pembelian.Universitas Brawijaya”. Jurnal Administrasi Bisnis (JAB). Vol. 11 (1): hal 1-5
  2. A.Smith, T. 1996. “Anatomy of a Conan. Sijurn” http://www2.nau.edu/tas3/canonanatomy.html (diakses tanggal 24 Agustus 2020)
  3. Arthaya, I Putu dan Tubagus Purworusmiardi. 2019. “Efektifitas Marketplace Dalam Meningkatkan Konsentrasi Pemasaran Dan Penjualan Produk Bagi Umkm Di Jawa Timur”. Researchgate. Dapat diakses melalui: https://www.researchgate.net/profile/I_Putu_Artaya/publication/332523654_EFEKTIFITAS_MARKETPLACE_DALAM_MENINGKATKAN_KONSENTRASI_PEMASARAN_DAN_PENJUALAN_PRODUK_BAGI_UMKM_DI_JAWA_TIMUR/links/5cb98b4e299bf120976ffa6f/EFEKTIFITAS-MARKETPLACE-DALAM-MENINGKATKAN-KONSENTRASI-PEMASARAN-DAN-PENJUALAN-PRODUK-BAGI-UMKM-DI-JAWA-TIMUR.pdf
  4. Atmadjaja, J & M. Sitanggang. 2008. Panduan Lengkap Budi Daya dan. Perawatan Cupang Hias. Jakarta: AgroMedia
  5. Brunn, P., Jensen, M., & Skovgaard, J. 2002. “E-Marketplaces: Crafting A Winning Strategy”. European Management Journal, Vol.20: hal 286-298.
  6. Cahn, David. (2019). “Chemical Industry Logistics Digitization in a Changing Economy.Adhesives & Sealants Industry”. Vol. 26 Issue 7, p17-19. 3p.
  7. David, Simchi Levi. 2000. Designing And Managing The Supply Chain. Amerika: Mc raw - Hill Companies Inc, United States of America.
  8. Deegan, C. 2002. Introduction: The Legitimising Effect of Social and Environmental Disclosure – A Theoritical Foundation. Accounting, Auditing, and Accountability Journal, Vol.5 (3): hal 282-311.
  9. Eka, Wahyu Fery (2013). Buku Panduan Lengkap Budidaya Cupang (BetTa sp.)
  10. Feather, J. 1996. Preservation and the management of Library Collection. Library Association Publishing.
  11. Haris, Abdul Simal. (2019). “Pelaksanaan Jual Beli Dengan Menggunakan Akad As-Salam Ditinjau Dalam Prinsip Tabadul Al-Manafi”. Jurnal.iainambon. Vol 15 (1): hal 109-124.
  12. Ida, O. 2014. “Pengertian E-Marketplace”. tokokhalista: https://tokokhalista.wordpress.com/2014/04/18/pengertian-emarketplace/ (diakses tanggal 24 Agustus 2020)
  13. Maiyana, Efni. (2018). “Pemanfaatan Android dalam Perencanaan Aplikasi Kumpulan Doa”. Research of Science and Informatic. V4.(2) hal: 54-67.
  14. Nurhayati, dkk. (2018). “Efektifitas penambahan vitamin E dalam ransum pakan terhadap tingkat kematangan gonad induk ikan cupang (Betta splendens).” Aquatic Sciences Journal. Vol 5 (1): hal 19-22.
  15. Perkasa, B. E. 2001. Budidaya Cupang Hias dan Adu. Jakarta: Penebar Swadaya.
  16. Puspitasari, dkk. (2019). “Pengembangan Berkelanjutan Budidaya Ikan Hias Menggunakan Model Swot Dan Qspm: Studi Kasus Kelompok Pembudidaya Ikan Cupang Di Kota Kediri.” ECSOFiM: Journal of Economic and Social of Fisheries and Marine. Vol 7 (): hal 1-14.
  17. Rainboth W.J. 1996. Fishes of the Cambodian Mekong. Rome: FAO Species Indentification Field Guide for Fishery Purposes. FAO.
  18. Safaat, Nazruddin. 2012. Pemrograman Aplikasi Mobile Smartphone dan Tablet PC berbasis android. Bandung: Penerbit Informatika Bandung.
  19. Yosmeri. 2019. “Ikan Cupang Memiliki Potensi Raup Pemasukan Besar Bagi Peternak.” https://kumparan.com/trubus-id/ikan-cupang-memiliki-potensi-raup-pemasukan-besar-bagi-peternak-1rix4aRE5Wg/full (diakses tanggal 26 Agustus 2020)
  20. Yustina dan Darmawati. 2003. Daya Tetas dan Laju Pertumbuhan Larva Ikan Hias Betta splendens di Habitat Buatan. Jurnal Natur Indonesia Vol. 5 (2): 129-132. FMIPA Universitas Riau.
  21. Herumurti, Darlis dkk. 2016. “ Aplikasi Navigasi Berbasis Perangkat Bergerak Dengan Menggunakan Platform Wikitude Untuk Studi Kasus Lingkungan ITS”. Jurnal Teknik ITS Vol. 5, nomer 1 (2016):A48
  22. B. Octavianus, [Android] Apa itu Firebase ? 2016.

Downloads

Download data is not yet available.