Vol 8 (2023): June (in progress)
Education

Use of Educational Games to Improve Science Learning Outcomes of Elementary School Students
Penggunaan Game Edukatif Untuk Meningkatkan Hasil Belajar IPA Siswa Sekolah Dasar


Rosidatul Amalia
Universitas Muhammadiyah Sidoarjo, Indonesia
Ruli Astuti
Universitas Muhammadiyah Sidoarjo, Indonesia *

(*) Corresponding Author
Published June 26, 2023
Keywords
  • Educational Games,
  • Learning Outcomes
How to Cite
Amalia, R., & Astuti, R. (2023). Use of Educational Games to Improve Science Learning Outcomes of Elementary School Students. Academia Open, 8, 10.21070/acopen.8.2023.5100. https://doi.org/10.21070/acopen.8.2023.5100

Abstract

This study aims to analyze the use of educational games to improve students learning outcomes of natural science students of class VI in MI Muhammadiyah 2 Kedungbanteng. This study uses quantitative method. By collecting data using observation, documentation, tests, and questionnaires. Data analysis technique used T test. Based on the results of data analysis shows that the effectiveness of the use of educational games on learning outcomes of natural science class VI, it can be seen from the results of the T test (2-tailed) = 0.000 < 0.05, the hypothesis of this research is H0 is rejected and Ha is accepted. . There is a change after the use of educational games can be seen based on the average result before the use of educational games is 63.8 while the average value after the use of educational games is 85. The use of educational games is quite efficient in increasing the learning outcomes of natural science students in grade VI MI Muhammadiyah 2 Kedungbanteng.

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