Lisdiani, Dina, Din wahyudin, and Suyato Kusumaryono. “Interactive Gamification Media Promotes English Vocabulary Acquisition For Secondary School Students: Media Gamifikasi Interaktif Mempromosikan Akuisisi Kosakata Bahasa Inggris Untuk Siswa Menengah”. Academia Open 11, no. 2 (August 15, 2026): 10.21070/acopen.11.2026.14187. Accessed August 15, 2026. https://acopen.umsida.ac.id/index.php/acopen/article/view/14187.