LISDIANI, D.; WAHYUDIN, D.; KUSUMARYONO, S. Interactive Gamification Media Promotes English Vocabulary Acquisition For Secondary School Students: Media Gamifikasi Interaktif Mempromosikan Akuisisi Kosakata Bahasa Inggris Untuk Siswa Menengah. Academia Open, [S. l.], v. 11, n. 2, p. 10.21070/acopen.11.2026.14187, 2026. DOI: 10.21070/acopen.11.2026.14187. Disponível em: https://acopen.umsida.ac.id/index.php/acopen/article/view/14187. Acesso em: 15 aug. 2026.